Daily Unreal Column #12 - Debug Camera
When you are testing a packaged game, ejecting the player controller is not available (F8). There is, however, a feature called Debug Camera that comes to a rescue.
If you find yourself in a situation where you play game and would like to eject from the player controller to inspect something on the level, worry not. You can toggle the Debug Camera by pressing ;
key. It allows you to roam around the level freely without any collisions. Additionally, it displays useful information and is interactive. You can use LMB to fire a line trace. The information about hit object will be displayed there. It also shows some useful shortcuts for manipulating FOV, Speed, Freezing Rendering, Orbiting, Cycling View Modes etc.
To disable Debug Camera and go back to the owning player controller press ;
again.
See below picture to see how this information actually looks like. Also notice the while and red lines at the center. The white one shows what we are currently pointing. The red one shows that last object we lined traces and is “currently selected”.