Share this postRobert LewickiDaily Unreal Column #25 - Automatically reconnect nodesCopy linkFacebookEmailNotesMoreDaily Unreal Column #25 - Automatically reconnect nodesWhen a node in a blueprint graph is deleted, by default, all it's connections are destroyed as well. Here is a way to automatically reconnect the execution nodes after a node is deleted.Robert LewickiSep 08, 20241Share this postRobert LewickiDaily Unreal Column #25 - Automatically reconnect nodesCopy linkFacebookEmailNotesMoreShareSelect a node you want to delete and press SHIFT + DELETE keys. This will delete the node without breaking up the execution pin connection.If you enjoyed this post, consider subscribing to the newsletter to receive them daily to your inbox.SubscribePreviousNext