Daily Unreal Column #29 - Content browser filters
If you are struggling to find what you are looking for in the content browser, try curate your content using content browser filters.
By using filters you can define what kind of assets will be shown in the list of assets in the content browser. There are many predefined filters that should be more than plenty to get you started. See below on how to enable filters.
There are also some filters that you have to enable in order to see assets that are hidden by default. One example of such asset is asset redirector. Asset redirector is an asset created automatically when you move an existing asset to a different folder or when you rename it. You can resolve it and remove, but you can only do this when you can see it. See below on how to make it visible.