Daily Unreal Column #52 - Timer Manager Source List
Using timers when making a game is quite common. It is very easy to lose track of how many of them are running at a given time as they are not the easiest to track down due to their latent nature.
Unreal solves this problem by providing us with a useful console command called TimerManager.BuildsTimerSourceList.
This cheat command takes an integer parameter. This is how to use them.
1— starts gathering timers information and groups them by class. Useful to focus on entire systems of things, especially bad spikey frames where we care about aggregates)2— starts gathering timers information but doesn’t group them in any way0— stops the information gathering and prints the results in the output log
Knowing the above, you can then start gathering the information about timers by typing TimerManager.BuildTimerSourceList 1 and after a while type TimerManager.BuildTimerSourceList 0. Then inspect your output log for the results.

