Daily Unreal Column #54 - Composite Data Table
One big issue of using data tables is that it contains a lot of data within a single asset. This leads to different kind of issues when working with a team and exclusive file checkeout.
This issue can be mitigated by splitting the data into multiple data table assets. Using composite data table we can then combine multiple data assets into a single, logical unit that will allow us to read data from it just like it would be a single data table.
Inside the composite data table simply point to the source data tables. Rows from all the data tables will be displayed as a single table.