Last time I showed you how to execute an event defined in an actor blueprint by specifying the name of the actor, the event name and parameters. Often though, while testing, we put some helper functions inside level blueprint for convenience. This specific blueprint graph is not an actor so it has a specific way of accessing its events.
To call an event from a level blueprint use following console command:
ce EventName ParamValuesWith the above command you will execute an event with a name EventName with parameter values specified right after.

