Daily Unreal Column #83 - InlineEditConditionToggle
Another very useful, not very well known, meta tag property!
So, we already covered meta tags for specifying EditCondition. This time we will expand our toolbox with InlineEditConditionToggle.
This specific tag allows us to force a flag to be inlined into the same row as another property that uses it for its EditCondition.
Here is how to define it:
UPROPERTY(EditAnywhere, meta=(InlineEditConditionToggle))
bool bExampleFlag = false;
UPROPERTY(EditAnywhere, meta=(EditCondition="bExampleFlag"))
float ExampleValue = 0.0f;With the above defined, this is what we will see in the editor:



cool!!!