Daily Unreal Column #11 - Blueprint bookmarks
Recently, we talked about creating bookmarks on a level and then teleporting to them. It is also possible to use them inside blueprints graph editor. Here is how.
If you find yourself working on a single blueprint a lot you may consider creating bookmarks. They will allow you to instantly jump to a previously bound location inside the graph editor, matching not only position, but also a zoom level. To bind current location use CONTROL (CTRL) + <0-9>
. To jump to a previously bound location, use SHIFT + <0-9>