Sometimes you want to store fixed amount of elements in a container. On top of that, once you reach the limit, you want the newest element to replace the old one. That's what TCircularBuffer is for.
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Daily Unreal Column #68 - TCircularBuffer
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Sometimes you want to store fixed amount of elements in a container. On top of that, once you reach the limit, you want the newest element to replace the old one. That's what TCircularBuffer is for.