Daily Unreal Column #6 - Editor Startup Level
Finding and opening last opened level can be of an annoyance. Especially when we restart the editor quite often.
Solution to this is right there in the Editor Preferences. Inside Loading & Saving category, there is a property named "Load Level at Startup". By default, it's value is equal to Project Default. This means it will open a map defined as "Editor Startup Map" in project's settings under Maps & Modes category. We can change the "Load Level at Startup" value to either:
None - the editor will always open an empty map after boot up
Last Opened - the editor will always open last opened level